Magician spells

Realm Type List Lvl Spell Area of effect Dur Range Type
Essence Magician Base Earth Law 1 Enchanted Rope 10'/lvl C touch U
Essence Magician Base Earth Law 2 Loosen Earth 100 cu' P 100' F
Essence Magician Base Earth Law 3          
Essence Magician Base Earth Law 4 Earthwall 10'x10'x3' 1 min/lvl 100' E
Essence Magician Base Earth Law 5 Cracks Call 20'x20'   100' F
Essence Magician Base Earth Law 6 Repair 100cu' P touch U
Essence Magician Base Earth Law 7 Stonewall 10'x10'x3' 1 min/lvl 100' F
Essence Magician Base Earth Law 8 Earthen Spikes 100cu' 10 min/lvl 100' E
Essence Magician Base Earth Law 9 Stone/Earth 100cu' P 100' F
Essence Magician Base Earth Law 10 Earthwall True 10'x10'x3' P 100' E
Essence Magician Base Earth Law 11 Earth/Mud 100cu' P 100' F
Essence Magician Base Earth Law 12 Earth/Stone 100cu' P 100' F
Essence Magician Base Earth Law 13 Stonewall True 10'x10'x1' P 100' E
Essence Magician Base Earth Law 14 Mud/Earth 100cu' P 100' F
Essence Magician Base Earth Law 15 Unearth 100cu' P 100' F
Essence Magician Base Earth Law 16 Meld Wall varies P touch F
Essence Magician Base Earth Law 17 Stone Mud 100cu' P 100' F
Essence Magician Base Earth Law 18 Curved Wall 10'x10'x1' P 100' F
Essence Magician Base Earth Law 19          
Essence Magician Base Earth Law 20 Unstone 100cu' P 100' F
Essence Magician Base Earth Law 25 Unmetal 1 cu' P 100' F
Essence Magician Base Earth Law 30 Tremors varies 1 rnd 100'/lvl F
Essence Magician Base Earth Law 50 Earth Mastery varies 1 rnd/lvl varies U
                 
                 
Essence Magician Base Fire Law 1 Boil Liquid 1 cu'/lvl C   F
Essence Magician Base Fire Law 2 Warm Solid 1 cu'/lvl 24 HR   F
Essence Magician Base Fire Law 3 Woodfires 1'R     F
Essence Magician Base Fire Law 4 Wall of Fire 10'x10'x6' 1 rnd/lvl   E
Essence Magician Base Fire Law 5 Heat Solid 1 cu'/lvl 1 min/lvl (C)   F
Essence Magician Base Fire Law 6 Fire Bolt I 1 target     DE
Essence Magician Base Fire Law 7 Call Flame I 10'x10'x10' 1 rnd/lvl   E
Essence Magician Base Fire Law 8 Fire Ball 1 target     BE
Essence Magician Base Fire Law 9 Ignite 5'R/lvl P   E
Essence Magician Base Fire Law 10 Circle Aflame 10'R 1 rnd/lvl   E
Essence Magician Base Fire Law 11 Fire Bolt III 1 target     DE
Essence Magician Base Fire Law 12 Call Flame II 20'x20'x20' 1 rnd/lvl   E
Essence Magician Base Fire Law 13 Waiting Flame 10'x10'x10' varies   E
Essence Magician Base Fire Law 14 Firestorm 10'x10'x10' 1 rnd/lvl   E
Essence Magician Base Fire Law 15 Metal Fires 1 lb/lvl 1 rnd/lvl   F
Essence Magician Base Fire Law 16 Triad of Flame 3 targets     DE
Essence Magician Base Fire Law 17 Fire Bolt V 1 target     DE
Essence Magician Base Fire Law 18 Waiting Firestorm 10'x10'x10' varies   E
Essence Magician Base Fire Law 19 Call Flame V 50'x50'x50' 1 rnd/lvl   E
Essence Magician Base Fire Law 20 Corner Fires 1 target     DE
Essence Magician Base Fire Law 25 Following Fires 1 target     DE
Essence Magician Base Fire Law 30 Stone Fires 300 sq' 1 rnd/lvl   F
Essence Magician Base Fire Law 50 Fire Mastery varies 1 rnd/lvl   U
                 
                 
Essence Magician Base Ice Law 1 Freeze Liquid 1cu'/lvl C 10' E
Essence Magician Base Ice Law 2 Cool Solid 1cu'/lvl 24 hr 10' F
Essence Magician Base Ice Law 3 Wall of Cold 10'x10'x1' 1 rnd/lvl 100' E
Essence Magician Base Ice Law 4          
Essence Magician Base Ice Law 5 Chill Solid 1cu'/lvl 1 min/lvl (C) 10' F
Essence Magician Base Ice Law 6 Ice Bolt I 1 target   100' DE
Essence Magician Base Ice Law 7 Cold Ball II 20'R   100' BE
Essence Magician Base Ice Law 8 Wall of Ice 10'x10'x2' P 100' E
Essence Magician Base Ice Law 9 Call Cold I 10'x10'x10' 1 rnd/lvl 10' E
Essence Magician Base Ice Law 10 Circle of Cold 20'R 1 rnd/lvl self E
Essence Magician Base Ice Law 11 Ice Bolt III 1 target   300' DE
Essence Magician Base Ice Law 12 Water/Ice 10cu'/lvl   100' F
Essence Magician Base Ice Law 13 Chill Metal 1 object   10' F
Essence Magician Base Ice Law 14 Call Cold II 20'x20'x20' 1 rnd/lvl 20' E
Essence Magician Base Ice Law 15 Ice Bolt V 1 target   500' DE
Essence Magician Base Ice Law 16 Triad of Ice 3 targets   10' DE
Essence Magician Base Ice Law 17          
Essence Magician Base Ice Law 18 Call Cold V 50'x50'x50' 1 rnd/lvl 100' E
Essence Magician Base Ice Law 19          
Essence Magician Base Ice Law 20 Cold Ball IV 40'R   300' BE
Essence Magician Base Ice Law 25 Rain/Snow 1 mi R varies self E
Essence Magician Base Ice Law 30 Cold True 1000'R/lvl 24 hr self E
Essence Magician Base Ice Law 50 Cold Mastery varies 1 rnd/lvl varies U
                 
                 
Essence Magician Base Light Law 1 Projected Light 50' Beam 10 min/lvl self E
Essence Magician Base Light Law 2 Shock Bolt I 1 target   100' DE
Essence Magician Base Light Law 3 Light I 10'R 10 min/lvl touch E
Essence Magician Base Light Law 4 Shade 100'R 10 min/lvl touch E
Essence Magician Base Light Law 5 Sudden Light 10'R   100' F
Essence Magician Base Light Law 6 Dark I 10'R 10 min/lvl (C) touch E
Essence Magician Base Light Law 7 Light V 50'R 10 min/lvl touch E
Essence Magician Base Light Law 8 Shock Bolt III 1 target   300' DE
Essence Magician Base Light Law 9 Dark V 50'R 10 min/lvl touch E
Essence Magician Base Light Law 10 Lightning Bolt I 1 target   100' DE
Essence Magician Base Light Law 11 Waiting Light varies varies 100' E
Essence Magician Base Light Law 12 Shock Bolt V 1 target   500' DE
Essence Magician Base Light Law 13 Beacon V 5 miles 1 min/lvl self E
Essence Magician Base Light Law 14          
Essence Magician Base Light Law 15 Lightning Bolt III 1 target   300' DE
Essence Magician Base Light Law 16          
Essence Magician Base Light Law 17 Utterlight 100'R 1 min/lvl touch E
Essence Magician Base Light Law 18 Utterdark 100'R 1 min/lvl touch E
Essence Magician Base Light Law 19 Beacon X 10 miles 1 min/lvl self E
Essence Magician Base Light Law 20 Lightning Bolt V 1 target   500' DE
Essence Magician Base Light Law 25 Corner Lightning Bolt 1 target   300' DE
Essence Magician Base Light Law 30 Following Lightning Bolt 1 target   300' DE
Essence Magician Base Light Law 50 Light Mastery varies 1 rnd/lvl varies U
                 
                 
Essence Magician Base Water Law 1 Condensation 1 cu' water P touch E
Essence Magician Base Water Law 2 Fog 10'R/lvl P 100' E
Essence Magician Base Water Law 3 Waterwall 10'x10'x1' C 100' E
Essence Magician Base Water Law 4 Water Bolt I 1 target   100' DE
Essence Magician Base Water Law 5 Unfog 10'R/lvl P 100' F
Essence Magician Base Water Law 6          
Essence Magician Base Water Law 7          
Essence Magician Base Water Law 8 Calm Water 100'R C 100' F
Essence Magician Base Water Law 9          
Essence Magician Base Water Law 10 Waterwall True 10'x10'x1' 1 min/lvl 100' E
Essence Magician Base Water Law 11 Water Bolt III 1 target   300' DE
Essence Magician Base Water Law 12          
Essence Magician Base Water Law 13 Call Rain 100'R/lvl 10 min/lvl 100'/lvl E
Essence Magician Base Water Law 14          
Essence Magician Base Water Law 15 Water Bolt V 1 target   500' DE
Essence Magician Base Water Law 16 Triad of Water 3 targets   100' DE
Essence Magician Base Water Law 17 Command Current special C self E
Essence Magician Base Water Law 18 Calm Water True 100'R/lvl 10 min/lvl 100'/lvl F
Essence Magician Base Water Law 19          
Essence Magician Base Water Law 20 Whirlpool 50'R C 1000' E
Essence Magician Base Water Law 25 Part Water 10'x100'x100'/lvl C 100'/lvl F
Essence Magician Base Water Law 30 Sea Storm 1 mi R/lvl varies 1 mi/lvl E
Essence Magician Base Water Law 50 Water Mastery varies 1 rnd/lvl varies U
                 
                 
Essence Magician Base Wind Law 1 Breezes 10'R/lvl C 10'/lvl E
Essence Magician Base Wind Law 2 Airwall 10'x10'x3' C 100' E
Essence Magician Base Wind Law 3 Slumber Mist 5'R/lvl C 5'/lvl F
Essence Magician Base Wind Law 4 Stun Cloud I 5'R 6 rnds 10' E
Essence Magician Base Wind Law 5 Air Stop I 10'R C 100' F
Essence Magician Base Wind Law 6 Stun Cloud II 10'R 6 rnds 20' E
Essence Magician Base Wind Law 7 Vacuum 5'R   100' F
Essence Magician Base Wind Law 8 Air Stop II 20'R C 100' F
Essence Magician Base Wind Law 9 Slumber Cloud 1'R/lvl 1 min/lvl 5'/lvl F
Essence Magician Base Wind Law 10 Stun Cloud IV 20'R 6 rnds 40' E
Essence Magician Base Wind Law 11 Death Cloud I 5'R 10 rnds 10' E
Essence Magician Base Wind Law 12 Vacuum II 10'R   100' F
Essence Magician Base Wind Law 13 Air Stop X 100'R C 100' F
Essence Magician Base Wind Law 14 Whirlwind 10'R C 100' E
Essence Magician Base Wind Law 15 Death Cloud II 10'R 10 rnds 40' E
Essence Magician Base Wind Law 16          
Essence Magician Base Wind Law 17 Vacuum IV 20'R   100' F
Essence Magician Base Wind Law 18 Great Vacuum 5'R   100' F
Essence Magician Base Wind Law 19 Stun Cloud True 20'R 6 rnds 100' E
Essence Magician Base Wind Law 20 Reverse Winds 100'R/lvl C 100'/lvl E
Essence Magician Base Wind Law 25 Hard Wind 300'x25'R 1 rnd/lvl 300' E
Essence Magician Base Wind Law 30 Storm Call 1 mi R/lvl varies 1 mi/lvl E
Essence Magician Base Wind Law 50 Wind Mastery varies 1 rnd/lvl varies U

Last Updated on 10/15/97
By Brian Bain
Email: brian@bain.org